﻿using Lockstep.Math;
using Sirenix.OdinInspector;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;

namespace Lockstep.Game
{
   
    [CreateAssetMenu(menuName = "ScriptableObject/MapConfig")]
    public class MapConfig : SerializedScriptableObject
    {
        public const int WIDTH = 11;
        public const int HEIGHT = 11;
        public int id;
        public WallCellConfig[,] wallMap = new WallCellConfig[WIDTH, HEIGHT];
        public WallCellConfig borderConfig;
    }
}
